MAZE CRAZE - Volume II
My friend recently reminded me that Maze Craze arose from Monster Mash after a merger with Horror House. These were I believe all of our made-up childhood publishing labels, that I can recall. :)
Book Number 2
Still 1983, getting better at it!
As us two boys continued drawing and practicing making mazes, we were also a part of the booming pop-kid-culture of the 1980's. Our local malls were bustling centers of energy, and each one had a sparkling, noisy arcade debuting a new set of puzzles and game mechanics to blow our minds each week, and inspire new mazes that attempted to mimic those mechanics.
- Gold Digger I'm not sure when I made this maze I understood the meaning of the slang term "Gold Digger" entriely.
- Dungeons & Dragons This side-scrolling adventure maze is a spiritual successor to the Tomb of the Pharoah, and relies heavily on the trick of illusionary elements. This is also one of the first mazes I ever did in color.
- Phoenix This maze simulates zig-zagging through the attacking birds of Phoenix on your way to the mothership. It adds the extra wrinkle of enemies you can't pass in front of, because of their line of fire!
- Pac-Man's Dinner Since Pac-Man itself is played on a maze, it seemed appropriate to make a Pac-Man maze on its native playfield. I had originally intended to have multiple power pills and blue ghosts in the maze, but later decided to make eating four blue ghosts the end goal of the maze, just like the game! I like the crazy ghost in the middle.
- Donkey Kong Jr. Donkey Kong Jr. was one of my favorite games as a kid, apparently. As a maze, my childhood friend and I would "host" these for each other, which allowed me to moderate his proper use of "Jump Zones" and "Duck Zones." You're just going to have to be on the honor system.
- Tron 3 Tron was also one of my favorite games as a kid. This maze is pretty straightforward, yet I tried to add a bit of trickiness by not allowing the "player" to move downwards, only forwards or to the side. This made for some dead ends that were not very apparent. Also, you don't know which building is the finish until you consult the key, leading to "replay value." ;)
- Death Area of Glorbox This deluxe color maze is one of the few unique intellectual proprerty mazes I had created, and is in 3D! I had envisioned a complex overlapping set of maze corridors, but things quickly got to the point where I needed to color-code each level of the maze. I also tried to use shadows from overlapping corridors as "fake acid pools." Psych! Also, Glorbox? Really? Eh. I was, like, eleven.
- Popeye In turned out that the play screens for the Popeye game weren't complex enough to support very much in terms of maze design, so this ended up being the only Popeye maze I made, despite two more unique levels in the game.
- Pole Position A racing game is an unusual inspiration for a maze, but this ended up as one of the best mazes in the book, primarily because it is a straightforward maze anyone can complete without a referree looking over their shoulder!
Proof That Playing Video Games Inspires Creativity?
The only evidence I can offer is empirical evidence, ranging from this website and the podcasts itself made when I was an adult, to the mazes drawn when I wa a child. I hope to inspire my own and other children to freely create, when they are inspired by what they play.
Text Link to PDF Version
- Volume II
- Number One
- Number Two
- Gold Digger
- Dungeons & Dragons
- Pac-Man's Dinner
- Donkey Kong Jr. 3
- Tron 3
- Death Area of Glorbox
- Pole Position
- Number Three: Time Machine Chase
- Number Four
- Number Five
- Number Six: Arcade Multimaze
- Number Seven
- Number Eight: Arcade Multimaze 2
- Number Nine: Battlezone Special
- Number Ten
- Special Editions
- SE One - Maze Craze Volume I
- SE Two - Old/New Mazes
- SE Three - Holiday Edition
- Mini Mazes #1
- Mini Mazes #2
Maze Craze Books